Dec 09, 2007, 04:18 AM // 04:18
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#1
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Academy Page
Join Date: Jul 2006
Guild: Keepers of Lore [LORE]
Profession: Me/R
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Bring back Disappear...at least try to
I just found this skill. What!? Can we try to bring it back? Play test it some weekend? As a PvE-only skill? Something?
http://wiki.guildwars.com/wiki/Disappear
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Dec 09, 2007, 04:23 AM // 04:23
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#2
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Uh... Balance?
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Dec 09, 2007, 04:27 AM // 04:27
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#3
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Desert Nomad
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
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whats the point of the skill???
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Dec 09, 2007, 04:33 AM // 04:33
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#4
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Krytan Explorer
Join Date: Sep 2006
Location: Pennsylvania
Profession: E/
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lol, what an awesome skill.
Course, it's 100% unbalenced, and totally way out of line... But damn son, that would be bloody awesome. I would enjoy knowing the mechanics of what that skill would entail. Would you become totally void of attention? (AKA, aggro no longer applies to you for X time.)
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Dec 09, 2007, 04:36 AM // 04:36
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#5
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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Quote:
Originally Posted by HayesA
lol, what an awesome skill.
Course, it's 100% unbalenced, and totally way out of line... But damn son, that would be bloody awesome. I would enjoy knowing the mechanics of what that skill would entail. Would you become totally void of attention? (AKA, aggro no longer applies to you for X time.)
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that would make running places 100% easy, hey look a mob *run skill* *disappear* *appear on other side* done
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Dec 09, 2007, 04:36 AM // 04:36
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#6
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Academy Page
Join Date: Jul 2006
Guild: Keepers of Lore [LORE]
Profession: Me/R
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As a PvE skill, it really doesn't need balance. Tie it to Illusion. If you move, you lose disappear. It is roughly the equivalent to Gwen's Feign Death or Hide in the BMP. I think it would be fun.
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Dec 09, 2007, 04:46 AM // 04:46
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#7
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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Would be interesting to see how that'd work out. I like the icon art for it.
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Dec 09, 2007, 06:33 AM // 06:33
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#9
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: Frontline Legion
Profession: Me/
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Dec 09, 2007, 06:39 AM // 06:39
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#10
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Lol it would screw the game over so much. The skill icon is nice as said before.
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Dec 09, 2007, 07:15 AM // 07:15
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#11
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Academy Page
Join Date: Jul 2006
Guild: Keepers of Lore [LORE]
Profession: Me/R
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If the skill were a PvE-only skill, how would screw over the game? If the skill required that the player not move, how would this screw over the game? Would it be better if it were indirectly linked to Fast Casting (With Fasting Casting 4 or less, this spell has a 50% chance to fail)?
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Dec 09, 2007, 09:43 AM // 09:43
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#12
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Academy Page
Join Date: Sep 2007
Location: Thats for me to know... and for you.../stab
Guild: [Myth]
Profession: E/Mo
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Quote:
Originally Posted by nrvllrgrs
If the skill were a PvE-only skill, how would screw over the game? If the skill required that the player not move, how would this screw over the game? Would it be better if it were indirectly linked to Fast Casting (With Fasting Casting 4 or less, this spell has a 50% chance to fail)?
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As someone already stated above, anyone could run anywhere at any lvl, would be hard below lvl 5-ish sure, but still doable. There is no need for a skill like this, it wasn't kept in at release for good reason. I'ts not the only one either, there were a lot of great skills they had to take out, cuz they would have screwed up the balance of the game.
*EDIT* add on
On a side note, look at the skill "Spontaneous Combustion" that was taken out, I believe it was meant to be a end boss (mob only) type skill, but still wtf?
Description: Target catches on fire then Explodes?!?!?! lmao
"I cast DEATH on you!"
As funny as that sounds, its just wrong and way unbalanced... I'de still like to see some people explode though ^^
Last edited by Sheena Inverse; Dec 09, 2007 at 09:49 AM // 09:49..
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Dec 09, 2007, 10:37 AM // 10:37
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#13
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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There's a reason why they removed that skill from the game. It's either going to be insanely game breaking (allow for easy farming of any boss/mob or running) or completely useless (if you make it end when you move/attack/cast).
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Dec 09, 2007, 10:40 AM // 10:40
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#14
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Guest
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I can't see it being any more game breaking than consuming/traversing or shadow stepping/recalling/etc.
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Dec 09, 2007, 10:50 AM // 10:50
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#15
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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I would prefer a PvE skill like "Hide" and/or "Feign Death," the skills Gwen use in the BMP. Could be cool and at least more creative than the PvE skills we have currently.
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Dec 09, 2007, 11:06 AM // 11:06
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#16
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Quote:
Originally Posted by flubber
I can't see it being any more game breaking than consuming/traversing or shadow stepping/recalling/etc.
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Pretty broken then?
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Dec 09, 2007, 11:20 AM // 11:20
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#17
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Krytan Explorer
Join Date: Nov 2006
Location: Sol 3
Profession: R/
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Personally I'd like to see Lightning Storm make a reappearance (pun only slightly intended), properly balanced of course. It's never seemed right that Fire Storm doesn't have an appropriate lightning-based AoE counterpart. Chain Lightning is alright, but who wouldn't like to cast giant bolts of electricity down upon their enemies?
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Dec 09, 2007, 11:27 AM // 11:27
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#18
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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Lol that skill looks cool, now i'm looking through al the removed skills
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Dec 09, 2007, 11:33 AM // 11:33
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#19
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Sheena Inverse
On a side note, look at the skill "Spontaneous Combustion" that was taken out, I believe it was meant to be a end boss (mob only) type skill, but still wtf?
Description: Target catches on fire then Explodes?!?!?! lmao
"I cast DEATH on you!"
As funny as that sounds, its just wrong and way unbalanced... I'de still like to see some people explode though ^^
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From the article:
Quote:
Originally Posted by Guild Wars Wiki
Note: This skill was only used by Gwen at the end of the Guild Wars Beta event in towns.
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I had forgotten how horribly bad Unnatural Signet was before they remade it.
Worst Skill Ever
On topic, no Disappear, please.
Last edited by MisterB; Dec 09, 2007 at 11:38 AM // 11:38..
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Dec 09, 2007, 12:04 PM // 12:04
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#20
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by Sheena Inverse
*EDIT* add on
On a side note, look at the skill "Spontaneous Combustion" that was taken out, I believe it was meant to be a end boss (mob only) type skill, but still wtf?
Description: Target catches on fire then Explodes?!?!?! lmao
"I cast DEATH on you!"
As funny as that sounds, its just wrong and way unbalanced... I'de still like to see some people explode though ^^
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That was an in town skill, the same type as the one mad kin thorm uses to kill people adjacent to him, on haloween.
If I recall correctly(knowing me thats a rather small chance)it had the fire storm animation.
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